
Snowboard Kids 2 is Recompiled
Snowboard Kids 2 has been recompiled for modern platforms, bringing widescreen, 60 FPS support, and modding to Snow Town.

Snowboard Kids 2 has been recompiled for modern platforms, bringing widescreen, 60 FPS support, and modding to Snow Town.

Snowboard Kids 2 for the Nintendo 64 has reached 100% matching decompilation. A brief note on what that means, how we got here, and what comes next.

After rapid advances thanks to one-shot decompilation, progress on the Snowboard Kids 2 decompilation began to falter. This post explores the workflow evolution, tooling improvements, and fundamental LLM limits that emerged when tackling the long tail of increasingly difficult functions.

Debuggers are an invaluable tool for decompilation but a lack of symbols can make it challenging to effectively use them. This post provides an overview of my own workflow applied to a seasonally appropriate problem: figuring out how the game loads Jingle Town.

A deep dive into how a 'one-shot' Claude headless loop (paired with scoring, defensive tooling, and a simple bash driver) massively accelerates matching decompilation of Snowboard Kids 2 on the Nintendo 64.

A look at where coding agents help (or don’t) in the matching decompilation of Snowboard Kids 2 on the Nintendo 64.